Sniper Elite 4 – Deathstorm 2: Infiltration

At Rebellion, I had the chance to work on Sniper Elite 4 DLC’s “Deathstorm 2: Infiltration”, a WW2 map in Italy where the joint German-Italo Axis forces have occupied an ancient, picturesque university town, and co-opted it for their own sinister goals. In this role I was responsible for the entire level, beginning from scatch from the initial research, sketch up and whiteboxing, all the way through mission and level logic, scripting, enemy and player pickup placement, balancing and polish. While this was my main level, I also helped the other designers on other DLC levels when required on various associated tasks.

Credits: Andrea Rondena, Kristof Rosu.

Sniper Elite 4 – Magazzeno Facility

At Rebellion, I had the chance to work on Sniper Elite 4’s “Magazzeno Facility”, a WW2 map where the Nazi’s are producing rocket components in a coastal fortress. I initially inherited this level from another designers, and was responsible for further iteration of the whitebox. Additionally, I worked on mission logic and event scripting, AI placement, difficulty balancing and further polish and iteration. I also worked on other levels helping other designers in the same tasks, and also beginning research and pre-production for our DLC campaign.

Credits: Phil Gregsley, Martin Donald.

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